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How to read the map
An example: the first section of the Eternal Labyrinth of 7 November 2026, drawn on the grid that places every room. Each number on the drawing is explained below it.
The way in. You enter the first room from the Aspirants' Plaza, on its left.
Room numbers follow position, not the order you walk them: left to right, then top to bottom. Room 2 sits above and right of room 1, so it comes before room 3.
The grid. Each section is laid out on 4 columns (0 to 3, from the way in towards Izaro) and 3 rows (top, middle, bottom). A room can sit between lines: room 4 is at column 2½, row ½. The next section starts one column further right.
Doors are the dots on a ring. Each dot faces the room its door leads to on this map; room 1's door to the plaza is the left dot. A lit dot is on the shortest way.
The gold line is the shortest way to Izaro's last fight. Grey lines are the other connections. Click any line to mark it green, for example the way you took.
A red ring is an Aspirant's Trial, where you fight Izaro, and it ends the section. Its doors back into the section are on the left and the way on is on the right. A dashed line separates sections.
Exit sides. The dots and lines show which rooms connect. Turn on Exits above the map for a second layer over it, as poelab.com draws it: a blue dot on each room's edge where the exit is on the in-game minimap, and a blue line from exit to exit for every connection (brighter on the shortest way; P: the plaza, I: Izaro). A dashed line or hollow dot means that side isn't known. Clicking a room also lists each door's side, with a small picture of the room. Sides come from each room's layout file, which fixes the exits while the rest of the room changes every run. A few rooms pick one of several layouts per run; for those the side isn't shown.
Icons above a ring show what the room holds: here a Darkshrine in room 1, a silver key and Argus in room 2, a gold door and a silver key in room 3, a gold key and a trap gauntlet in room 4.